![]() ![]() Each level brought about a new challenge that required you to actually watch the game and deduct how you can overcome it whilst taking as little damage as you can muster. I was fairly salty, yes, but in that moment I knew that this was going to be the norm until I started taking the game seriously.īecause these were throwbacks to the old NES-era Mega Man, they weren’t particularly a walk in the park on the surface. It did this by stalling my momentum and sending me plummeting to my death. In my triumph, I kept running forward, tried to leap over the next pitfall, and was killed by an enemy that sprung up from that pitfall. This hypothesis of mine turned out to be correct I stopped in front of the pitfall and brutally murdered the enemy that had done the same to me so many times before. What’s more, it wouldn’t make sense for the enemy to spring up as soon as I was over the pit, since it would be impossible for me to attack it or avoid it, so it must begin its rise only when I get close to the pitfall. These stages have no time limits, so there’s no reason for me to do things so quickly/recklessly. But then I actually sat myself down and thought about it. This particular part of the level tormented me for weeks. If you constantly kept running and tried to jump over it right away, the enemy’s body would hit you in midair, which would stall your momentum and make you fall to your doom as a result. If you get too close to the edge, however, an enemy will spring up and attempt to attack you. You see, right around the beginning of Concrete Man’s stage, there’s a small pitfall that can easily be jumped over. This inevitably led to the exact same death, and so on and so forth. I lasted about 12 seconds before dying, but I just deemed myself unlucky and continuing trying exactly what I tried the first time. So I jumped right in to his level, a large, construction-themed site in the middle of a forest, and began my demo of Mega Man 9. This was the exact spot that claimed my life several times over the green robot (who would be offscreen most of the time) would jump out and send me falling into the pit. In Mega Man 9, our lucky winner for “demo stage” was a robot named Concrete Man. This demo only allowed you to play through one single stage and fight its corresponding boss. You see, before purchasing Mega Man 9, I only had the demo version. However, it wasn’t until I tried its predecessor, Mega Man 9, that I really started thinking about video games. These neat little gimmicks really grabbed my attention and kept me mind-numbingly happy for a couple months. I then quickly learned about the “weakness” mechanic, where each Robot Master took far more damage from specific weapons, making it worthwhile to tackle each level in a specific pattern based on which boss is weak to which weapon. What I noticed immediately was the cast of interesting characters each boss (referred to as “Robot Masters”) boasted a completely unique design, fight pattern, and weapon that you were able to steal from them upon their defeat. My first brush with the series came from Mega Man 10, a 2010 reboot of the classic NES series (although Mega Man 9 had come out only two years before). I always preferred to fight Blade Man first. Just the classic blue bomber in all his Wily-stopping, lemon-popping glory. ![]() No X series, no Battle Network, and definitely no Mega Man Soccer. Now before I get into this, let it be known that I’m only referring to the classic Mega Man series. The snowball splits into two bullets in Easy Mode and four bullets in Normal and Hard Mode.This, ladies and gentlemen, was the spark.īefore I stumbled upon Mega Man, I gave little thought to the dynamics of video games, the impacts they had on culture, and pretty much any remotely interesting thing I ever would have had to say about video games. Kaona Geeno is a snowman-like robot that creates snowballs with faces and throws them to attack. The blue one throws balls that bounces in a pattern, making them easy to dodge and the red one throws footballs that bounces irregularly, making slightly harder to dodge. There are two variations: the blue Cargou and the red Cargou. Standing on top of it for too long forces it to lower.Ĭargou Q is a stationary robot that throws balls at its enemies. The lower section below it can be destroyed and the top section can be used as a platform. Bari III is a purple totem-like robot that shoots soundwaves to attack. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |